#there's also some cc's that like. it is objectively funnier to call them by their name compared to their igns
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risingsunresistance · 3 years ago
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that last post i reblogged is funny to me bc yes that is true 99% of the time, but there ARE a select few cc's who i mostly refer to by their names instead of their usernames
captainsparklez? that's just jordan. tapl? no it's harvey tapl, gotta say his full name, don't wanna be rude
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minervamagicka · 6 years ago
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CC Creator Question Tag
I was on a CC bender and saw the talented @murfeelee doing this, and of course, I think it’s bloody fantastic, so here are my answers. It was actually pretty fun to do, all things considered.
Under a read-me so I don’t bomb some dashboards with long paragraphs.
1. What was the hardest project you’ve worked on so far?
Honestly, the Wrench CC I released a while back. This was mainly because no pre-ripped models from Watch_Dogs 2 exist, which meant I had to export models from my own copy of the game. Now, normally, this isn’t an awful fate or particularly hard for me to have to do, but for the love of God, Ubisoft makes it HARD to sift through their game files. That was probably the hardest part of making that set, mainly because I couldn’t find the poor guy’s textures and spent way too long having to blindly search through W_D2′s files.
  2. How long have you been creating cc?
Eh, I don’t know, 2016? 2015? I did private recolours and such earlier but I really got into the heavy stuff when The Witcher 3 came out and I wanted to start converting clothing, which is how my earlier abominations came about when I started heavily experimenting with meshes and rigging. I’ve done stuff in Garry’s Mod previously -- Damn it, Valve, I want to learn how to rig for Source but it’s TOO HARD -- involving .obj files and the like so I had some prior knowledge of modelling programs, but little knowledge of how to apply it to the Sims 3. A lot of my education was trial and error.
3. What’s your most favourite thing you’ve created?
GARRUS.
Call me the staples button because that was easy to determine. I don’t even know why I decided to start working on that project, I think it was a mix of fascination and hard-on for Mass Effect at the time, and also to see if it was possible with how I understood the Sims 3′s functions. And, well, it was! It was also so different than other CC I had seen coming out, and involved a beloved character... Perfect storm for me to be proud.
4. What’s your most hated thing you’ve created?
As cliche as it sounds, I really don’t like the job I did on Triss’ outfit from the Witcher 3, which was my first piece of CC on this Tumblr. I am 100% going to go back and re-do that (And more) just to make up for how trash I think I handled that outfit, to bring it up to my current standard of quality. In fact, I might start on that now.
5. What inspires you to create?
Honestly? Lack of what I wanted. Unless I’ve received a request for something, 100% of the time, when I release something, it’s because I wanted it in my game. Also that I want my fandom OCs to be dressed properly in clothes from their universes, damn it.
6. What gets you unmotivated to do anything or to delete your project?
When I hit a roadblock I can’t overcome no matter what I try. I generally have ‘systems’ I can run myself through when making CC, especially conversions -- ‘Oh, that doesn’t work? Cool, I’ll just try this..’. -- But when that fails too that’s when I’m like ‘Welp, time for a work-around to the work-around!’ and by that, I usually mean finding an alternative means of getting the effect I want.
7. What’s one thing you wish you knew how to do/do better?
Making actual sims. Most of the time I’m pretty insecure/worried about how my Sims stack up to others, and tend to overcompensate for that by decking them out in custom CC that makes them speshul.
8. How long does it usually take you to make something?
That sort of depends. If I want it, and I want it now? I can have an outfit in-game in 3 or so hours, and that’s working nonstop on it. That doesn’t necessarily guarantee it being perfect the first time around, but I’ve streamlined my outfit conversion process down to the point it takes me no time at all.
9. Is there a certain schedule you stick to when publishing?
Seeing as this blog was literally dead for half a year because I didn’t want to put anything out... No, not really. Whenever it’s done.
10. Your favorite programs to work with?
I would be lost without Blender. Seriously. Without Blender I’d be screwed. Milkshape and Photoshop take a close second as I use all three at once in my creation process.
11. Who do you look up to (creator wise)?
@kurasoberina was always an inspiration, but I think a lot of people can say that :^)
12. How many projects do you have at the moment?
Good joke, kid. Uhhhh. Currently, I would classify my crusade to convert Assassin’s Creed: Syndicate objects and clothing to be my project, and there are various subprojects under that -- Assassin attire, Victorian-era attire/props & then the attire and props from the hidden WW1 segment of the game. Right now, focused more on the Assassin attire and the WW1 objects because that’s where my OC is, lmao.
13. Screenshot your wips folder (if you have one)
Take me out to dinner, first.
Tumblr media
Yes, the New Folder thing is real. Yes, I actually use that as an organizational system. Yes, it works for me. It’s best not to ask how or why. The name of my WIP folder is funnier, tbh.
14. Do you plan on creating for a long time or is there a certain period you know you’ll stop?
I don’t see myself stopping until it becomes completely unviable to do, I.E. TS3 becomes too outdated or something. Maybe my public releases will slow down -- Hell, they already have, but I still want nice clothes in my game.
15. What helps you keep focus during your creating process?
I have Spotify character playlists that I listen to when I’m doing conversions for a particular character -- I.E. I listened to Ayessa’s playlist whilst doing her outfit. Or I throw on Netflix. Actually, weird as it sounds, when I really want to focus I put an episode of Ghost Adventures on, because watching 3 surfer dudes yell at the Devil is surprisingly helpful.
Not sure how many CC creators follow me, but I’d love to see any of you guys give this a try too. Could be fun.
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